Mar 12, 2006, 05:48 AM // 05:48
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#1
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Jungle Guide
Join Date: Sep 2005
Guild: Nova Alliance
Profession: Me/
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Stand alone yet not?
If Factions is a stand alone game, then why is so much emphasis being placed on the Ritualist and Assassin Classes?
My point is that Factions plays independently of Prophecies. Because of this, somebody might be playing GW for the first time with Factions alone. And with this in mind, all the special preorder items, all the special features in the CE edition, all are only pointed toward the two new classes.
So if this is a stand alone game, why do all the special features smell like an expansion?
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Mar 12, 2006, 05:51 AM // 05:51
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#2
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Weapons have limited mods. What's the point of giving me a pre order item when I can get the same mods already?
The pre-order items are designed to give you something to use till you find something better.
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Mar 12, 2006, 05:52 AM // 05:52
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#3
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Jungle Guide
Join Date: Sep 2005
Guild: Nova Alliance
Profession: Me/
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so not the point I was making.
The point is the Pre order only has special items for the two new classes, so people who are playing GW for the first time and buy the preorder, arent being given access to special weapons for all classes.
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Mar 12, 2006, 05:56 AM // 05:56
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#4
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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That is more of an insentive to buy the previous chapters.
They are not going to give you everything from previous chapters with each new one coming out. If you want it you pay for it.
Think of GW as more of a card game because that is the business model they are following.
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Mar 12, 2006, 05:58 AM // 05:58
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#5
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Jungle Guide
Join Date: Sep 2005
Guild: Nova Alliance
Profession: Me/
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I'm not talking about things from a previous release.
What I'm saying is there should have been all new items for all the classes. All new special dance emotes for all the classes.
Not just the two new ones. Its not a stand alone experience if they are centering all the attention around the new classes. Somehow you arent getting what I mean.
I'm saying for some people, you dont get a fair experience from just buying one, like you did when you bought the Pre orders and Collectors Edition for Prophecies. If you bought the pre orders, you were given a special item for the classes. (Obviously buying all of them worked better.) And Divine Aura from the CE worked for all classes, not just two or 3. And likely, the Divine Aura will transfer for existing players into Factions for the two new classes.
But the Preorder and CE for Factions does not go backwards. Nothing special has been made for the older classes. And because of that, the experience is not the same for someone just starting the game in Factions.
They only have access to special items as they apply to Assassin and Ritualist
Last edited by Arcanis the Omnipotent; Mar 12, 2006 at 06:03 AM // 06:03..
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Mar 12, 2006, 06:07 AM // 06:07
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#6
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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You can still get pre order keys for chapter 1. There is no need for it again for chapter 2.
I get what you are saying but no pre order item is going to be better than something you can get later on. So the weapons you bring form chapter 1 will be much better than a pre-order they give you. I'd rather have them spend their time on other things.
The dance emote is going to be great for about 10 minutes then people will move on.
If they didn't focus on the assassin and rit for this release what the hell is the point of adding them or trying to get you to buy it. In the end that's all factions is really going to be about.
It basicly goes like this:
new armor and weapons (weapons are no better, some armor is but they will most likely go back and buff the chapter 1 armor to balance things)
more missions and quest (like we need anymore with the same dumb AI and repetative goals)
new areas to explore (not a big plus)
continuation of story (again not a big plus)
more skills (main selling point)
assassin and rit (other main selling point)
Most are going to buy it for more core class skills and the new proffesions. The rest is just filler.
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Mar 12, 2006, 06:11 AM // 06:11
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#7
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Jungle Guide
Join Date: Sep 2005
Guild: Nova Alliance
Profession: Me/
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And still you arent getting a damn thing I'm saying.
I'm not talking from the point of view of someone who already has the damn game. I'm talking about someone who is first starting to play in Factions.
And the only special things they have are for two classes out of the total.
To them, the way its set up is unfair. Its not set up as a stand alone game. Its set up like an Expansion. And it shouldnt be if they are going to call it a stand alone.
Last edited by Arcanis the Omnipotent; Mar 12, 2006 at 06:14 AM // 06:14..
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Mar 12, 2006, 06:17 AM // 06:17
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#8
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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I see Arcanis's point. I thought the same thing when reading the CE Dance special - it will just encourage people to make a Ritualist and Assassin, and not try out other classes they may have missed...
or never played at all in the case of those new to GW.
But I also see Twicky's point: MOST people buying Factions already own GW, so Anet can't be blamed for pimping what makes it different.
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Mar 12, 2006, 06:18 AM // 06:18
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#9
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Nvm, you don't understand anything about marketing. Marketing isn't designed to be fair. Its made to show the best str of what you are selling and repeat it over and over again.
Obviously you play Mtg so you should understand this concept very well. You don't need the previous editions to be competative and the same applies to GW.
It is a true stand alone game WITH benifits if you have previous games. Not the other way around.
Last edited by twicky_kid; Mar 12, 2006 at 06:20 AM // 06:20..
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Mar 12, 2006, 06:21 AM // 06:21
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#10
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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To go off topic, if GW will be like MTG, then will Chapter 10 re-release the old skills from Prophecies?
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Mar 12, 2006, 06:21 AM // 06:21
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#11
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Jungle Guide
Join Date: Sep 2005
Guild: Nova Alliance
Profession: Me/
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Quote:
Originally Posted by twicky_kid
Nvm, you don't understand anything about marketing. Marketing isn't designed to be fair. Its made to show the best str of what you are selling and repeat it over and over again.
Obviously you play Mtg so you should understand this concept very well. You don't need the previous editions to be competative and the same applies to GW.
It is a true stand alone game WITH benifits if you have previous games. Not the other way around.
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and that is exzctly the problem.
The same problem M:TG has and why it drives off its own players more each year.
It puts out new editions so often no one can stay caught up nor complete in any way shape or form.
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Mar 12, 2006, 06:28 AM // 06:28
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#12
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Quote:
Originally Posted by Arcanis the Omnipotent
and that is exzctly the problem.
The same problem M:TG has and why it drives off its own players more each year.
It puts out new editions so often no one can stay caught up nor complete in any way shape or form.
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Magic shot itself in the foot with Mirridon not how fast the expansions are coming out. There is always a new generation of people playing the game each year keeping their numbers steady.
When you started seeing Affinity or anti-Affinity the only choice of decks that's when people stopped playing. Their constant price increases don't help either. GW has neither of those problems.
Besides players usually play for 1-2 core editions and quit for a year or so and come back. No matter what they have a fresh new customer base being born everyday and vet players returned periodicly. Same thing will happen to GW.
Last edited by twicky_kid; Mar 12, 2006 at 06:41 AM // 06:41..
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Mar 12, 2006, 07:29 AM // 07:29
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#13
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Wilds Pathfinder
Join Date: Mar 2006
Guild: Honor Warriors
Profession: E/
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the reason why the weaps are for the starters only is simple. Regaurdless of weather or not you have the first game, Rit and Assassin are new classes to you. The core classes are there just to balance the game out for people that dont have the first game, and seeing as the core classes cant use alot of the original skills if you buy factions, it gives people that only have factions a reason to get the original. And with the new skills and armor for each old class, old players are kept happy, and are givin a reason to buy the game.
Also, as anet has stated each expansion will focus on 2 classes, so giving preorder items for the classes of that game, makes alot of sense.
Dont get confused by what anet says, these games are expansions, but they make it stand alone so they can pull in new players. they would have potnential to lose customers if you had to buy each expansion, and since anet only makes money from selling game copies, It makes alot of sense why they are doing this whole thing.
If you still dont understand it, then stop worrying about it.
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Mar 12, 2006, 10:57 AM // 10:57
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#14
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Krytan Explorer
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a.net have actualy stated that there will be expansions that don't introduce new playable chars.
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Mar 12, 2006, 11:47 AM // 11:47
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#15
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Emphasis is placed upon the two 'new' professions because that is the most visible distinction between Prophecies and Factions. They need characters for the box art and other promotional materials, why wouldn't it focus on what's new and exciting?
Are you seriously trying to argue that this isn't a standalone game because a *special preorder item* is class specific? The stupid shield thingy I got from preordering from Best Buy is class specific too, does that mean Prophecies wasn't a standalone either? What about the guys who got the Ithas Bow?
...
Ok, I'm trying too hard to be tactful. Everyone, look carefully. See that argument in the original post? That is a textbook example of a non-sequitur argument. It doesn't even make enough sense to refute. All you can do is point at the absurdity of it and shake your head.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Mar 12, 2006, 04:36 PM // 16:36
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#16
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Underworld Spelunker
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Quote:
Originally Posted by Arcanis the Omnipotent
And still you arent getting a damn thing I'm saying.
I'm not talking from the point of view of someone who already has the damn game. I'm talking about someone who is first starting to play in Factions.
And the only special things they have are for two classes out of the total.
To them, the way its set up is unfair. Its not set up as a stand alone game. Its set up like an Expansion. And it shouldnt be if they are going to call it a stand alone.
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hi
to be blunt you are missing what you youself said.
they havent played the game...................RIGHT???
they get 8 professions new to them (and dances emotes ) not 2 (havent played it yet right)
a whole continent to play on along with missions, quests, etc.
what about that is not a full game?
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Mar 12, 2006, 04:49 PM // 16:49
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#17
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Pre-Searing Vanquisher
Join Date: Jun 2005
Guild: Fifteen Over Fifty [Rare]
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I only got 1 special thing when I preordered Prophecies...and I never even made a Warrior for that shield until 1 month ago...How come I didn't get a special item for all 6 professions?
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Mar 12, 2006, 05:00 PM // 17:00
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#18
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Underworld Spelunker
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Quote:
Originally Posted by Vilaptca
I only got 1 special thing when I preordered Prophecies...and I never even made a Warrior for that shield until 1 month ago...How come I didn't get a special item for all 6 professions?
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i got a warpick that hits the trash can because i cant throw it away and want the slot.
i have a keycode for the bow i never entered when i got the CE at a different store (preorder)
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Mar 12, 2006, 05:12 PM // 17:12
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#19
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Pre-Searing Vanquisher
Join Date: Jun 2005
Guild: Fifteen Over Fifty [Rare]
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O.O I'll take that keycode off your hands!
Not that the bow is worth using at all...
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Mar 12, 2006, 05:19 PM // 17:19
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#20
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Underworld Spelunker
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Quote:
Originally Posted by Vilaptca
O.O I'll take that keycode off your hands!
Not that the bow is worth using at all...
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i may someday create a ranger.
then wind up trashcanning the bow if it doesnt work.
the code is in a drawer here somewhere
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